Thesis
Sound is a layer of the operating model, not decoration.
Operators spend whole days in surfaces that make no sound, so the ear learns nothing about where it is or what changed. The paper merges three bodies of work into one architecture: three registers (instrument, place, voice) that share six buses under one precedence rule.
01 · Argument
Voice outranks everything, and generated places are compiled once.
Voice ducks ambience by 10 to 14 dB, and a critical alert sidechains ambience immediately. Generated scenes are produced once through authenticated lanes, stored with provenance, and looped at no further cost, so a work tool never makes live model calls to keep a room playing.
Evidence
Six contracts make generated sound safe to run inside a work tool.
Durable and truthful, spend-gated, styled as an instrument, bounded in performance, fiction-only, and verified. Contract S5 requires invented brands, stations, and voices in all generated chatter.
Diagram · Registers and buses
Three registers route to six playback buses: ambient, radio, chatter, system, voice, alerts. The Sound Bible's own six buses map onto them: ui to system, music to radio, and generation to a named sub-channel of system so its voice duck still applies.
“Silence is part of the design. Not every event earns a sound.”
“A generated environment is compiled once and looped at no further cost.”
Tension
The source documents disagree on four points, and the paper does not resolve them silently.
Two bus models with different names. Literal place chatter against the fiction-only contract. Whether ambient idle ships last or first. And where the player lives now that the header is gone. Each is marked for an operator decision.
Implication
Eight surfaces need design before the architecture is audible.
A compact transport, an expanded mixer console, Soundscape authoring, sound settings, ghost scene proposals, failure and fallback states, mobile and travel mode, and an audit of which interactions earn a sound.
Selected references
Gaver on auditory icons, Blattner and colleagues on earcons, Schafer on the soundscape, and the project's own specifications.
- 01Auditory icons: Using sound in computer interfaces. (1986)
- 02Earcons and icons: Their structure and common design principles. (1989)
- 03The Tuning of the World. (1977)